Shikigami Information



Oitsuki (release May 16, 2018) – 追月神

  Seiyu (Voice Actor) Kaori Nazuka
Rarity SR
Role Support

Stat Rating

Attack HP Defense Speed Critical %

Max Stat

Attack HP Defense Speed Critical %
2305 12760 450 109 5%
Evolution Material Azure Carp (Mid)x16 Azure Carp (High)x8 Lightning Drum (Mid)x16 Lightning Drum (High)x8
Evolution Ability Gain [Bright Moon]: Oitsuki increase the Orb Bar by one at the beginning of the fight




Example: Mixed Set max SPD/Azure Basan/Fortune Cat/Sea Sprite x4 + Effect RES or HP x2

Position 2/4/6: SPD/HP or Effect RES/HP



Oitsuki has a unique mechanism where she generates orb by moving orb bars.  The Soul focus is, of course, to keep her moving.

Fortune Cat is the default choice here since Oitsuki is expected to be fast so she can make the best use of this Soul.  Her special attack costs two orbs so if Fortune Cat triggers, that will compensate for the orb cost.

Azure Basan is a bit redundant here unless you haven’t upgraded her passive or really need the maximum number of orbs at the beginning.  Oitsuki’s passive pretty much equals the effect of Azure Basan so there really too much of use.

Mixed Set that maximizes SPD is also an option if you don’t have a fast set of Fortune Cat.  Essentially, if she’s fast enough, she can generate enough orbs with or without Fortune Cat.

Sea Sprite is not too common compared to Fortune Cat but Oitsuki’s HP is S rank so this Soul makes sense.  This Soul is more for when you are not confident in your SPD to act first.  In that case, Clam can protect Oitsuki so she doesn’t get taken out in the first round and you are left with no orb supply.

In terms of stats, SPD is a must.  By being fast, she can get ahead of her team and use her special skill to generate orbs.  HP and Effect RES are there to ensure Oitsuki survives enemies’ damage and controls.  Though Effect RES is less imminent since her skill can mitigate control effects once when upgraded.  In a way, this Shikigami is pretty straightforward.




User Rating
8 User Rating (32 votes)
OG Rating
8 OG Rating






Inviting Moon

Cost 0 Orb
Description ST 100% ATK Damage and increase self Move Bar by 20%
Level up Lv.2 +5% dmg
Lv.3 +5% dmg
Lv.4 +5% dmg
Lv.5 +10% dmg




Moon’s Boon

Cost 0 Orb
Description Oitsuki increase own Orb Bar by 1 at the beginning of the fight
Level up Lv. 2 Increase Orb Bar by 2
Lv. 3 Increase Orb Bar by 3
Lv. 4 Increase Orb Bar by 4




Clear Moon

Cost 2 Orbs
Description AOE effect on all allies.  All allies received Moon Blessing, which increases SPD by 10 and at the end of each teammate’s turn, increases Orb Bar by 1.  Moon Blessing is not dispellable.
Level up Lv. 2 Increase teammates’ ATK by 10%
Lv. 3 SPD increase is now 20
Lv. 4 ATK increase is now 20%
Lv. 5 Oitsuki gets a shield that can resist status effects once including Freeze, Daze, Sleep, Morph, Silence, Taunt, Confuse, and Bind from both skills and Soul.



Sample Team

Yamausagi, Oitsuki, Peach Maki, Umibozu, Ubume, with Kagura

Kamaitachi, Oitsuki, Hannya, Yuki Onna, Hakuro, with Kagura

Oitsuki is more suitable as the first or second action in the team so that more teammates can take advantage of her skill to generate orbs.  She is preferred by the orb consuming teams where a lot of 3-orb skills are needed every turn.  For example, with two strong controls like Hannya and Yuki Onna, that team needs minimum 9 orbs for each turn for the two plus a DPS.  Note that she’s not the best partner for Susabi since it’s not easy to fill up 8 orbs with Oitsuki’s skill.



She’s viable in G5 and kind of unnecessary in G6.  With her S rank HP, I wouldn’t worry too much about taking damage.  It’s more likely that enemies would try to control her, in which case, you’ll be left with no orbs.  This is especially true if the enemies are faster and able to act first.  They would likely throw everything they got at Oitsuki in attempt to cut off your orb supply.  If they succeeded, you might as well quit.  Therefore, Oitsuki does much better in fast setups such as double puller or control teams.



I would say she’s a good choice to challenge Soul 10.  You don’t have to worry about Zashiki being killed by Orochi and Kaguya’s slow animation and lack of initial orb.  If you are speed running Soul 10 with friends, I would still use Zashiki.



She is solid in PvE due to her consistent orb supply and the increase of ally ATK and SPD.  Afterall, PvE is more attack oriented and less control.



Shikigami Comparison

Onmyoji Mobile Game - Shikigami InformationZashiki – Zashiki was once the most necessary Shikigami in Onmyoji.  With the release of Oitsuki, many players now have a choice other than the suicidal maniac. Oitsuki is superior in both orb generation and team support.  Zashiki does not have much else going on besides generating orb in the price of HP.  Therefore, Oitsuki is strictly better in most cases.  Though Zashiki is an R so maxing his skill is much easier.  Oitsuki is a bit unstable in the beginning if her passive is not maxed.



Kaguya – Compared to Kaguya, Oitsuki’s is more attack oriented and fits the faster teams.  Oitsuki increases ATK and SPD as well as produce a steady orb supply.  Kaguya has the biggest advantage of using Sea Sprite against initial control with DEF buff.  Overall, though, Kaguya would have more use.  If you have to choose, I would level up Kaguya since she’s SSR so you won’t feel like you wasted Skill Darumas on an SR.




Summon, Demon Parade, Wanted Quests



Wanted Quest




As opposed to the conventional orb generators, Oitsuki pushes Orb Bar rather than giving orbs directly.  Therefore, the more the team acts, the more orbs generated.  In the first two rounds, where a full Orb Bar gives out 3 and 4 orbs respectively, Oitsuki may seem a bit underwhelming, but as the fight continues and a full Orb Bar gives out 5, you should experience a never-ending flow of orbs.

One thing to note is that her skill can’t add her own Orb Bar.

There some Regional Bosses in the future when Oitsuki does not work but that’s not too much of a concern.


Farming (0.0/5.0)

She’s an orb provider so I wouldn’t expect her to carry fodders.


Duel/Raid (4.0/5.0)

Oitsuki is better than Zashiki overall so if you are finding Zashiki to be the weakness in your team, consider using her.  She’s more preferred to be in fast teams but can be used in other teams as Zashiki replacement.  When Kaguya releases, she’ll have more competition for a place in the team.


Boss Battles (4.5/5.0)

Oitsuki is good for most Boss fights like Kirin, Netherworld Gate, etc.  These fights are more about endurance so being able to consistently supply orbs for maximum damage output is the key.


Soul (3.5/5.0)

Due to her reliance on SPD, I wouldn’t recommend using Oitsuki to run Soul 10 unless you know the SPD of your partners.  In addition, Zashiki works well and has faster animation.


I think Oitsuki would take Zashiki’s place for now.  She has higher stats and more utility.  The biggest drawback is that she needs to maximize her passive.  This is something that I would be hesitant.  For one, she’s SR so only comes by Mystery Amulets.  Otherwise, Skill Daruma is the only other choice.  The question becomes do I really want to feed her Skill Darumas?  Probably not because she’s only an SR and Zashiki is doing a fine for now.  Most importantly, Kaguya should be the next SSR to arrive and she’s more useful in my opinion.  Not to say Oitsuki is worse than Kaguya but they just fit in different teams and different fights.  I would still keep Oitsuki and use her sometime in the future when her skill is maxed but there is just no urgency to spend Skill Daruma at this point.




User Rating
8 User Rating (32 votes)
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