Contents
Shikigami Information
Susabi (unreleased in Global) – 荒 |
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Seiyu (Voice Actor) | Daisuke Hirakawa | ||
Rarity | SSR | |||
Role | AOE DPS | |||
Stat Rating |
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Attack | HP | Defense | Speed | Critical % |
S→S | C→B | A→S | D→B | S→S |
Max Stat |
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Attack | HP | Defense | Speed | Critical % |
3323 | 10254 | 490 | 104 | 10% |
Evolution Material | Azure Carp (Mid)x8 | Azure Carp (High)x16 | Lightning Drum (Mid)x8 | Lightning Drum (High)x16 |
Evolution Ability | Gain [Scourge: Lunar] in [Stella Field]: Spend all Orbs to use [Scourge: Star] and the number of ST attacks equals the number of Orbs spent |
Soul |
Example: Seductress x4 + Crit % x2;
Attribute Focus: Attack/Attack/Crit %
Discussion: Susabi is a pure attacking machine so his build is pretty straightforward. Another soul that would work would be Shadow. This is because he somewhat behaves like Ibaraki Doji, where his attack would turn AOE upon killing off an enemy. The tactic here would be to focus damage on the enemy with the lowest HP. When Susabi kills it off, Shadow would proc on the remaining enemies.
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Rating |
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User Rating
8.2
User Rating
(30 votes)
PvP7.9 PvE8.5 |
OG Rating
8
OG Rating
PvP8 PvE8 |
Skills
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Star Beam |
Cost | 0 Orb |
Description | ST 100% ATK damage |
Level up | Lv.2 +5% damage |
Lv.3 +5% damage | |
Lv.4 +5% damage | |
Lv.5 +10% damage |
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Stellar Field |
Cost | 0 Orb |
Description | 30% chance to form an attack-assisting field at the beginning of his turn, which Susabi has a 50% to assist attack when allies use normal attack |
Level up | Lv.2 +10% chance to activate |
Lv.3 +10% chance to activate | |
Lv.4 +10% chance to activate | |
Lv.5 Forms the field if own team has 6 orbs or more at the beginning of Susabi’s turn |
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Scourge: Star |
Cost | 3 Orb |
Description | ST 104% attack damage x3, but each consecutive hit on the same target has a 25% damage reduction; essentially 104%, 78%, and 58.5% |
Level up | Lv.2 +5% damage |
Lv.3 +5% damage | |
Lv.4 +5% damage | |
Lv.5 upon defeating the enemy, remaining attacks becomes AOE (damage reduction will reset) |
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Scourge: Lunar |
Cost | Vary |
Description | Spend all Orbs to use [Scourge: Star] and the number of ST attacks equals the number of Orbs spent (can only use in Stellar Field upon awakening) |
Level up | Lv.2 +5% damage |
Lv.3 +5% damage | |
Lv.4 +5% damage | |
Lv.5 upon defeating the enemy, remaining attacks becomes AOE (damage reduction will reset) |
Sample Team |
PVP Susabi, Momo/Shuzu, Kaguya (Zashiki questionable), Ame Onna, Sakura, Seimei Susabi actually fits well in turtle teams. In this setup, we are giving up accelerator while bringing healers to increase survivability. Naturally, Susabi would be a target for fast teams. The idea is that once he’s taken out, there will be no attacker so winning is a matter of time. To mitigate that, we can bring Momo for revival or Shuzu to disperse damage. The key is to make sure Susabi survives the first wave of attacks. Note that Susabi actually has an S for DEF; very unusual for an attacker. This makes him ideal for a turtle team. Ame Onna needs high speed and would dispel and slow enemies. This unit is quite common in high-level play. Kaguya is not out yet in Global so we have to make do with Zashiki. Zashiki is definitely not as good in this case since Susabi consumes a lot of orbs. Another way is to switch the units around and add in Ebisu. Still, Kaguya is his best partner.
Soul Dungeon I wouldn’t use Susabi in Soul 10 the same way I wouldn’t use Ibaraki. Not that they can’t do damage, but Ubume is very useful in this fight and is easier to obtain. Susabi needs skill maxed and orb management.
Secret Zone Maestro, Momo, Shuzu, Kaguya , Susabi, with Kagura Susabi is very useful in Secret Zone (even Cry Me a River) because of his ultra-high attacks. With 8 orbs, he can finish off all the enemies in one go with adequate strategy. The strategy is simply really: have a high HP team that can take a lot of hits and focuses on hitting one enemy. Once the enemy is in critical condition, unleash all orbs with Susabi.
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Shikigami Comparison |
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I’d like to think Susabi is a hybrid of Ibaraki and Ubume.
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Acquisition |
Summon, Demon Parade, Dispatch |
Wanted Quest |
Verdict |
Susabi is going to have a large fan base because of character design. He’s powerful if used right. Then again, he’s very hard to use. First you have to very much max his skills. Then you have to make sure he gets enough orb supply, which means Kaguya is very much a must. Ultimately, you need patience since he’s slow. He’ll be a fun unit to use, especially if you want to see the entire enemy team blasted off the battlefield in one shot
Farming (3.0/5.0) He’s usable but not as good as Ibaraki. Potentially, Susabi can be like Ibaraki; killing one enemy and then AOE the rest. However, Ibaraki has a faster attack animation and therefore able to farm at a much faster speed.
Duel/Raid (4.0/5.0) I would argue Susabi is a tiny bit more useful than Ibaraki. The only reason is that he can sustain more damage, earning him a place in the slower turtle team. Other than that, he’s too slow to be in speedy teams. He also requires too many orbs to function for many teams. I would say he can do quite a bit of damage in the right teams.
Boss Battles (3.5/5.0) In this case, he’ll be relying on Seductress for damage since his consecutive attacks would decrease in damage. With 8 Critical hits attacking the high HP bosses, Seductress would do crazy damage. With high DEF, he can also sustain high damages from the Bosses. Again, since he needs that much orb, players need to keep that in mind when building the team.
Soul (1.5/5.0) Players aim to fast run Souls since the boost is timed. For this purpose, there are better attackers out there.
Weakness
Fun tricks: Aoandon – Susabi’s 8 hit combo has a chance to cost 0 orbs with Aoandon’s passive. Use two Aoandons to increase the chance to proc. Moon on Susabi’s head indicates how many turns his Stellar Field has left.
Overall, I like Susabi for his character design and high damage output. The tradeoff is that he’s hard to build and to use. He needs at least two of his three skills maxed to be more reliable. In addition, players need to be more mindful of orb management. If you can get past all the hurdles, he is very fun to use.
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Review
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