Hakozosu – 白藏主
|Seiyu (Voice Actor)
|Fire Wheel (Mid)x8
|Fire Wheel (High)x16
|Lightning Drum (Mid)x8
|Lightning Drum (High)x16
|Enhance [Skill 2]: At the end of his turn, Hakozosu cast shield on all allies for one of Hakozosu’s turn. The shield absorbs 20% of the ally’s damage taken, up to 10% of Hakozosu’s HP. Does not stack with multiple Hakozosu
|Example: Soul Edge/Mirror Lady/Boroboroton/Jizo Statue/Fortune Cat etc. x4 + HP % x2
Position 2/4/6: SPD/HP or Effect RES/HP
Clearly, we are not expecting Hakozosu to attack with his measly D ranked ATK. Rather, he’s quite a competent defensive support.
Soul Edge is one of the souls that fits him well. Hakozosu’s ability already shares damage and using Soul Edge can effectively mitigate the risk of strong single target attacks from the likes of Onikiri. This is only somehow you don’t get the first move.
Mirror Lady works great if the enemy wants to get rid of Hakozosu quickly. Note that Mirror Lady soul effect won’t work for shared damages.
Boroboroton and Jizo Statue serves the similar purpose of increasing Hakozosu’s survivability so he can protect the team longer.
Fortune Cat is probably the one I would go with to increase Orb supply. Hakozosu uses 3 orbs every two turns. While that is not exactly high consumption, having Fortune Cat is a great way to free up the orb provider spot on the team.
Hakozosu needs high HP to be able to absorb more damage so HP should be a priority. Another important stat is SPD. Hakosozu comes with an extra 60 SPD at the beginning of the fight so he can easily be the fastest Shikigami in the battle. SPD as a primary attribute at position 2 is almost necessary in this case to make sure he goes ahead of Enma. Effect RES is the attribute to focus on since at a prolonged fight, Hakosozu needs to stay clear of status effects. Potential Crit % can be useful but I would say it’ll get pretty hard to focus on so many things
6.7 User Rating (34 votes)
6.3 OG Rating
|ST 100% ATK dmg with 100% base chance to reduce th enemy’s ATK for 1 turn
|Lv.2 Increases damage to 105%
|Lv.3 Increases damage to 110%
|Lv.4 Increases damage to 115%
|Lv.5 Increases damage to 125%
|At the end of his turn, Hakozosu cast shield on all allies for one of Hakozosu’s turn. The shield absorbs 20% of the ally’s damage taken, up to 10% of Hakozosu’s HP. Does not stack with multiple Hakozosu
|Lv.2 The shield now absorbs 30% of the damage
|Lv.3 When the shield is broken, and if Hakozosu is not under a controlling effect, the damage is reflected back to the source dealing damage equal to 10% of max HP. In addition, there is a 100% base chance to lower the enemy’s Crit % by 30% lasting one turn (not stackable). Multiple shield breaks do not stack damage.
|Lv.4 The shield now absorbs 40% of the damage
|Lv.5 Increase Hakozosu’s SPD by 60 and Effect RES by 60%. For every shield, the allies have, reduces SPD by 10 and Effect RES by 10%
|Cast a one turn AOE effect that reduces single target received by allies by 35%. Upon Evolving, at the start of every turn (enemy or ally), Hakozosu, while not under controlling effect, absorbs all the damage received by the ally with the lowest HP % for that turn.
|Lv.2 Increases damage reduction to 40%
|Lv.3 Increases damage reduction to 45%
|Lv.4 Increases damage reduction to 50%
|Lv.5 The effect is now 2 turns
|Hakosozu, Kamaitachi, Hannya, Onikiri, Miketsu, with Yaobikuni
Hakosozu, Chin, Hana, Miketsu, Juzu, with Hiromasa
One of the main designs of Hakosozu is to counter Onikiri. With him on the team, the team should be relatively safe from being taken out one or two core units during the first waves or two from enemy Onikiri. Since Hakosozu can easily outspeed Kamaitachi, there is no reason why he couldn’t put the shield up before the enemy’s attacks start. Once the initial waves are sustained, Hakosozu team would have the advantage against the enemy.
One use for Hakosozu is to counter Onikiri so we are expecting to fit Hakosozu into a slower counter team. This means we are naturally not expecting this type of teams to be fast and inflict strong control or attacks. Rather, the point is to be able to sustain attacks and be able to disrupt the enemy’s attack flow to own advantage
No use in Soul runs since he’s a purely defensive support.
He can probably replace Shouzu in so Secret stage fights since they are in a similar role. Other than that, there are not many other PvE fights that require a strong defense.
|Shouzu – It is natural to compare Hakosozu to Shouzu since they both protect the team by sharing damages. Shouzu shares damage amongst all team members while Hakosozu reduces and absorbs damage as well. In terms of dealing with indirect damage, Hakosozu is the better choice. Shouzu is better suited for Scarlet and counter Shikigamis.
Ichimukoren – Ichimukoren often comes to mind when we think about defensive supports. Compare to Ichimukoren, Hakosozu’s biggest advantages are less orb consumption and being able to set up defense faster. The disadvantage is that Hakosozu does not defend himself as well as he defends others. Since he absorbs some damage, Hakosozu would easily be the first one to fall if the fight drags on and too much damage is taken, even with healers on the team. Ichimukoren uses the shield as a defense so it means some enemy status effects can be blocked. All in all, Ichimukoren is tankier while Hakosozu has his own niche of defending against fast teams.
|Hakosozu is of no doubt one of the top tier defensive support in the game right now. He is more or less a walking Soul Edge. One big condition to use Hakosozu to his full extent is that he needs to be clear of controlling effects. This limits his use at high-level Duel, where controlling effects are rampant. Of course, he could stack Effect RES to mitigate that but this also means he would sacrifice SPD or HP, both of which are critical to his success. At the end of the day, it depends on Soul quality and the team you are up against. If you trying to counter speedy Onikiri, I would suggest building a fast Hakosozu to make sure you can put the shield up. If you sacrifice SPD for Effect RES, the Hakosozu is probably not going to be fast enough to be useful against fast Onikiri teams. Though a high Effect RES Hakosozu can be used to reduce some indirect damage without the need of too much SPD. Depending on team setup, you may be able to get away with SPD as a sub stat.
He’s a defensive support so has no role in farming.
Hakosozu is good against some teams and pointless against others. To use him in Duel, I would say bringing him out when against Onikiri and as the last Shikigami so the opponent could not get a countermeasure out.
Boss Battles (2.5/5.0)
He’s purely defensive so there is not much place for him in fights that require high damage in limited time. Some World Boss fights may benefit from his damage reduction.
While he has no place in speed runs, Hakosozu can help to unlock higher Soul stages if your DPSs are not fully developed yet.
Seeing that Hakosozu is mostly used for PvP, I would save the resources if you mainly play PvE. As opposed to other defensive supports, Hakosozu’s main use is against Onikiri. He doesn’t even work too well against AOE DPSs such as Ootengu. As a result, using Hakosozu requires tactical consideration. If you see the opponent bring out an Onikiri, then Hakosozu would be a good idea yet you do not want to reveal him early as that would prompt the opponent to change team set up. If you are annoyed by Onikiris in Duel, consider invest in Hakosozu but be prepared that he is not the solution to all problems as the meta shifts.
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