|Sesshomaru (release July 18, 2018) – 殺生丸
|Seiyu (Voice Actor)
|Wind Talisman (Mid)x8
|Wind Talisman (High)x16
|Lightning Drum (Mid)x8
|Lightning Drum (High)x16
|Enhance [Barrier: Tenseiga]: When Sesshomaru receives an attack, Tenseiga absorbs 20% of the damage, capped at 40% of Sesshomaru’s lost HP. Upon Evolving, if the attack would kill Sesshomaru, Tensaiga will absorb all of that damage and protects Sesshomaru from all damage and status effects until the next time he acts. Sesshomaru cannot act in under this state and will be weakened for 1 turn, which lowers his damage by 40%. Tensaiga can only protect Sesshomaru from dying once per fight.
|Example: Shadow/Claw/Dawn Fairy x4 + Crit % x2
Position 2/4/6: ATK/ATK/Crit % or Crit DMG
Sesshomaru is very distinct in his role as a pure attacker. As such, he shall be built with our familiar offensive Souls.
Shadow – As we have seen so far, Shadow is very popular Soul for DPS. The main reason is high, reliable damage. In Sesshomaru’s case, Shadow is almost a default choice to couple additional damage to his already high AOE attack.
Claw – An alternative to our popular Shadow. Claw guarantees an extra 30% damage on critical and is known for his consistency as opposed to Shadow only working when enemies have high HP. Claw Sesshomaru is effective throughout the fight and against high HP supports that cannot be taken out by one hit from Shadow.
Dawn Fairy – Dawn Fairy is one of the favorite control souls for DPSs because she does not take Effect HIT into account. DPSs could make do without using Effect HIT. In this case, not only can Sesshomaru do an immense amount of damage, but he can also push enemies back with the added support function.
Without a doubt, Sesshomaru is best going the ATK and Crit route as with many other DPS. Crit DMG is ideal given you have good enough Souls. This is especially true if you want to one shot enemies in high tier Duel. Depending on your team, SPD is also a viable, sometimes necessary, option to inflict control on enemies.
7.2 User Rating (18 votes)
8 OG Rating
|ST 100% ATK Damage and decrease target DEF by 20% for 1 turns
|Lv.2 +5% dmg
|Lv.3 +5% dmg
|Lv.4 +5% dmg
|Lv.5 +10% dmg
|When Sesshomaru receives an attack, Tenseiga absorbs 20% of the damage, capped at 40% of Sesshomaru’s lost HP. Upon Evolving, if the attack would kill Sesshomaru, Tensaiga will absorb all of that damage and protects Sesshomaru from all damage and status effects until the next time he acts. Sesshomaru cannot act in under this state and will be weakened for 1 turn, which lowers his damage by 40%. Tensaiga can only protect Sesshomaru from dying once per fight.
|AOE 150% ATK Damage and attach Fractured Marks to all enemies. Fractured Marks blocks revival for 2 turns.
|Lv.2 +5% dmg
|Lv.3 +5% dmg
|Lv.4 +5% dmg
|Lv.5 +5% dmg
|Kamaitachi, Yamausagi, Zashiki, Ushi no Toki, Sesshomaru, with Seimei
This is a common set up of the Double Pull team. The key is, of course, being able to act first since losing the chance to act first often means a loss for this team. If you are confident with your SPD, feel free to try this team out with the new Sesshomaru. The key advantage of Sesshomaru is his strong AOE attack. At 182% attack multiplier, this is the most damaging single hit AOE attack in the game. With Ushi no Toki and a good set of Shadow, we can take out an enemy, even some of those tanky supports in Duel, in the first attack. With one unit down and the rest in critical condition, it is only a matter of time before the enemy gives up. Of course, this team is sensitive to controls so you would need to adjust the set up once the enemy brings out counter units.
Besides being a very competent attacker, Sesshomaru is the number one counter to revive Shikigamis. This includes Momo, Oguna, etc. Being able to seal revival for two turns basically takes these Shikigamis out of commission. Though revival teams are not very common because they drag the fight on but at the same time, recovering would diminish as time goes by. The most popular revival units are probably Momo and Yao Bikuni if you use them. They would be seriously constrained in the face of Sesshomaru. On a side note, Kagura’s Afterlife does not count as revival so is immuned to Sesshomaru’s effect.
Sesshomaru’s high AOE attack can place him as the first attacker to suppress enemy HP for the finisher DPS. His use is very straightforward. The only thing to watch out for is the SPD and attack sequence.
Sesshomaru is quite versatile in both attack and support role for PvE. I can see him partnering up with Ushi no Toki to double the AOE damage. While his revival seal does not work on Bosses, there might be some enemies in the Secret Zone that are vulnerable to this.
|To me, Sesshomaru is an offensive Shikigami with support features so his comparison should be focused on that. Plus, it’s easier to find a comparison that way.
Ootengu – Our first and most popular DPS since the start of the game and will continue to be useful in the foreseeable future. With a high ATK and highest number of multi-hit AOE, he should be the first to G6 if you are lucky enough to get him. Compare to Sesshomaru, Ootengu has a lower ATK multiplier but more attacks, and therefore more suited for Seductress. They both have their advantages and disadvantages but I am leaning a bit towards Ootengu for I think he does a bit better in PvE boss fights. There is no doubt that Seeshomaru is one of the top DPS in Global right now.
Aoandon – Aoandon is often talked about for her character design and less so for her offensive abilities. Though even with a B rank ATK, her AOE damage is not that bad at 158% multiplier. Of course, the damage is nowhere close to Sesshomaru but she is still capable of doing the first wave of damage to a crowd. In addition, the ability to absorb orbs from enemies is a big bonus. In my view, this support ability is more useful than Sesshomaru’s. In this regard, Sesshomaru wins in the attack category while Aoandon is better in support.
Ibaraki Doji – Ibaraki Doji’s mechanism is inherently different than Sesshomaru but the similarity is that they are both capably of dealing AOE damage. Ibaraki has a much higher single target multiplier but only does single target damage if there is no spill over attack. At this point, Ibaraki Doji’s use is more or less limited to farming Exploration and, if you have a very good Soul set, Soul 10. I say limited but in reality, he’s probably the best you can get in these two areas. I don’t see Sesshomaru replacing him in these two areas especially when they both compete for the Crit DMG Shadow set. In other areas though, Sesshomaru definitely stands out.
|Sesshomaru is definitely more useful than his sibling. With such a high ATK rank and damaging AOE attack, he can be used in many situations. In addition, his passive greatly reduces the risk of him being taken out in the first enemy attack. As with all DPSs, he will draw enemy fire and control so having a team to support him is the key to win. Some note on his skill mechanics:
– DEF reduction can be resisted
– Hitotsume’s reflection can still kill him but not Mirror Lady
– Medicine Seller’s special attack can bypass his passive and kills him instantly
– Fractured Mark can be resisted so would also take Effect HIT into account.
– Fractured Mark can be dispelled
– Fractured Mark blocks revival for the rest of the fight rather than for as long as the seal duration
– Fractured Mark bypasses shields
With such a high ATK and good AOE damage, Sesshomaru has no trouble carrying fodders. He would be a very good upgrade if you are still using Ubume.
Sesshomaru fits in quite a few PvP teams with his outstanding damage and survivability. Being able to self revive once means that he is immuned to Mirror Lady for that one time. His ability to block enemy revival can significant lower battle time against tanky/revival teams.
Boss Battles (4.0/5.0)
He’ll be very capable in Boss fights when partnering up with Ushi no Toki. This way, his attack against the Boss is amplified and that his AOE damage is very promising against minions.
In Soul 10, Sesshomaru can act as the first attacker to lower enemy HP for another finisher to do his/her job. Depending on your team, Sesshomaru may not be the one for this role but he has the arsenal to deal damage in this fight.
In my opinion, Sesshomaru is a top tier DPS right now in Global. Other servers may not be as excited about him since they have another more powerful DPS released. In Global, he performs very well in pretty much all situations as a DPS. In addition, being a limited time Shikigami makes him that much more valuable. As to spending summoning tickets to get him, I would suggest seeing if he would add significant value to your existing team. The reason is that the widely anticipated and powerful Tamamo is just around the corner and the Inuyasha event would come back in the future. If you are a fan then you don’t need me telling you what to do. Overall, I think Sesshomaru is definitely worth summoning for.
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