Contents
Shikigami Infomation
Mushishi – 虫师 |
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Seiyu (Voice Actor) | Sakura Ayane | ||
Rarity | R | |||
Role | Healer | |||
Stat Rating |
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Attack | HP | Defense | Speed | Critical % |
C→B | S→S | C→C | A→S | C→C |
Max Stat |
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Attack | HP | Defense | Speed | Critical % |
2385 | 14013 | 388 | 115 | 3% |
Evolution Material | Wind Talisman (Low)x16 | Wind Talisman (Mid)x8 | Lightning Drum (Low)x16 | Lightning Drum (Mid)x8 |
Evolution Ability | Enhance [Mark of Mushi]: When taking damage, if she is not Unable to Action, has 25% chance to immune the damage and inflict Mark of Mushi on attacker for 2 turn with 100% base chance. Trigger once per single attack. Upon Evolving, when the attacker takes damage, restore the ally with lowest % HP eqault to 15% of the attack. |
Soul |
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Example: Fortune Cat/Tree Spriit x4 + HP or Crit x2
Position 2/4/6: SPD/HP or Effect RES/HP or Crit % Discussion: Since Mushihi needs to use her 3-orb Protection of Mushi constantly, Fortune Cat is an ideal choice for her to relieve some orb pressure. Tree Spirit can increase healing provided there are enough orb supply. SPD is important to her since she only heals at her turn. We need to make sure she acts often. She’ll need some Effect RES in PvP but can focus on HP in PvE. |
Rating |
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User Review
5
User Rating
(6 votes)
PvP4 PvE5.9 |
OG Review
5
OG Rating
PvP5 PvE5 |
Skills
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Dance of Mushi |
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Cost | 0 Orb | |||
Description | ST 100% ATK Damage | |||
Level up | Lv. 2 ATK Damage now 105% | |||
Lv. 3 ATK Damage now 110% | ||||
Lv. 4 ATK Damage now 115% | ||||
Lv. 5 ATK Damage now 125% | ||||
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Mark of Mushi |
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Cost | 0 Orb | |||
Description | When taking damage, if she is not Unable to Action, has 25% chance to immune the damage and inflict Mark of Mushi on attacker for 2 turn with 100% base chance. Trigger once per single attack. Upon Evolving, when the attacker takes damage, restore the ally with lowest % HP equal to 15% of the attack. Mark of Mushi is a debuff that induce 30% vulnerability | |||
Level up | Not Upgradable |
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Protection of Mushi |
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Cost | 3 Orbs | |||
Description | Dispel 1 debuff and/or Controlling effect on up to 3 allies and AOE restore HP by 12% of her max HP. Allies who got dispelled receive 30% less healing. | |||
Level up | Lv.2 Dispels up to 4 allies now | |||
Lv.3 Healing increase to 15% | ||||
Lv4. Healing reduction now 20% | ||||
Lv.5 Healing now 18% |
Sample Team |
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Shouzu, Ebisu, Hana, Mushihi, Onikiri, with Seimei
This is a bit of old school counter team to deal with Secret Zones. With so much healing and dispelling, this team can auto through hard contents. Only issue is it takes a while and may not work on some bosses with special effects |
Shikigami Comparison |
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Mushishi is similar to many healers who heals on their turn. She does come with dispelling so that would help. |
Acquisition |
Summon, Demon Parade |
Wanted Quest |
Sample Gameplay |
TBD when I actually decided to G6 her. |
Verdict |
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While she has some niche use, Mushishi is being outclassed by other healers overall.
Using 3 orbs to heal is quite demanding and will require steady orb supply. Her position is really a healer with some dispelling skill. I woudl say there should be a main dispeller in the team and she can act as secondary. For example, she may partner up with Ame Onna or Juzu to fend off multiple cc teams. Overall, she’s not exactly worth the resource at the current meta. She can fit into some teams but there is always someone better. |
Reviews
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